Minigames

All 15 Machine Party Minigames

Every lethal party mode confirmed for launch, with tips on rules, hazards, and how players are eliminated.

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All Minigames List

Machine Party is a fifteen-minigame collection built for two to four players on Steam. Mike Klubnika and GDeavid strip away the filler common in party compilations — no lengthy board-game animations between rounds — and replace it with industrial hazards that kill losers on the spot. This page is the master reference for every mode shown in pre-release trailers, Steam screenshots, and the official gameplay reveal.

Use it alongside the minigames hub, category breakdowns like reflex challenges, and the tier list when deciding what to queue in your lobby.

Quick reference table — confirmed modes

Eleven minigames are confirmed by name in Triple-i Initiative footage, launch trailers, and press coverage. The table below follows the order most often seen in marketing. In-game menu sorting may differ after patches.

#MinigameCore objectivePrimary skill
1Buzz Saw RoomSurvive spinning blades in a cramped floorDodging, spacing, pushing
2Shape Match / Gatling GunRecreate the shown block shape before turret fireMemory, speed under fire
3Sniper DodgeAvoid shots while reaching safety; one player may hold the rifleTiming, pathing, role reads
4Firearm Assembly RaceBuild a weapon before time expiresDexterity, sequence memory
5Competitive Pea EatingConsume peas faster than rivalsButton rhythm, focus
6Minefield RunCross explosives without detonatingRoute planning, nerve
7Train DodgingPick the safe door before a train hitsObservation, bluffing
8Cigarette Smoking Speed RaceFinish smoking before opponentsPacing, interference reads
9Steamroller EscapeOutrun a rolling compactorSprint timing, corners
10Escalator SprintClimb a downward escalatorStamina routing, positioning
11Rock ChiselingCarve a pattern into stone under timerPrecision, pattern recall
12Scratch Card RevealUncover cover art while scraping as little foil as possiblePatience, fine motor control

Additional launch modes (~4 more)

Steam store screenshots and the in-game full playlist confirm roughly four additional minigames at launch beyond the eleven named above. Oro Interactive has not published official titles for all of them in trailers or press materials yet. When your lobby rotates into an unnamed mode, read the on-screen objective, watch one elimination to learn the fail state, then queue it again in custom lobbies once your group understands the rules. We will update this page when those modes receive confirmed names.

Do not assume community nicknames from pre-release speculation match final menu labels — verify in your own client after each patch.

Reflex and survival modes

Buzz Saw Room fills the arena with overlapping blade paths. Players circle the floor reading spin patterns; trailers show bodies shoved into saws, so treat personal space as a weapon. Sniper Dodge flips the camera to long-range elimination — runners weave between cover markers while a rifle tracks the slowest mover. Trailers also show rounds where one player anchors with the sniper and others rush tagged shelters; treat that as the same mode family, not a separate game. Minefield Run is pure route choice: one misstep triggers a chain reaction. Train Dodging presents multiple doors; only some open before a locomotive barrels through. Steamroller Escape and Escalator Sprint are classic chase timers — sprint mechanics and lane control decide who reaches the safe zone.

Detailed movement tips live on reflex challenges.

Precision and factory work

Shape Match / Gatling Gun displays a voxel sculpture; fail to replicate it and a gatling turret fires. Firearm Assembly Race turns the floor into an arms bench — grab parts in order faster than friends. Rock Chiseling rewards steady hands: chisel the template before the buzzer without overshooting the outline.

See assembly and precision for input tricks on PC and controller.

Social chaos and mind games

Scratch Card Reveal (called out in pre-release coverage) asks players to identify artwork while removing minimal foil — rushing scrapes can destroy the tell and cost the round. Treat it as a precision-social hybrid: calm hands beat panic mashing.

Sniper Dodge assigns asymmetric roles when one player holds the rifle — hesitation draws fire, and splitting paths forces the shooter to pick targets. Pea Eating looks absurd but plays tense: mash the eat input without choke animations slowing you. Cigarette Smoking Speed Race adds a no-smoking-room twist; finish your smoke fastest or a hidden gun resolves the tie. Train Dodging turns into poker when four players crowd doorways — feint toward one frame, slide to another when locomotive audio spikes.

Psychological reads are covered on social deception.

Playlist strategy for groups

When hosting four-player lobbies, rotate one game from each skill family to keep everyone engaged. Two-player sessions skew harder on reflex modes because half the lobby disappears each round — consult the multiplayer guide for recommended duet-friendly picks.

If your crew sweats achievements, cross-reference this list with achievements — Steam shows fifteen launch badges, which likely map one-to-one with minigames. Finish a full playlist run early in your library time so you learn elimination animations before ranked-style sessions with friends.

Lore and setting

All fifteen games take place inside the Klubnika industrial universe, the same tone as Buckshot Roulette and s.p.l.i.t. Test subjects wear customizable outfits, but the facility treats everyone equally once blades spin up. Environmental storytelling is minimal by design; Klubnika has said the team cut dialogue to preserve pace. You learn lore through death, not cutscenes.

Patch awareness

Machine Party released 30 July 2026 on Steam for Windows and Linux with Vulkan. Oro Interactive may rename modes, rebalance timers, or add variants post-launch. When updates land, check guides and the getting started guide for re-tested notes before trusting old timings.

Controls reminder

Every minigame above uses the same baseline bindings. Confirm keyboard and controller layouts before blaming a loss on input lag — several precision modes punish a single misbound interact key.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What are all fifteen minigames in Machine Party?

Eleven are confirmed in trailers and press: buzz saw room, shape match gatling, sniper dodge, firearm assembly race, competitive pea eating, minefield run, train dodging, cigarette smoking speed race, steamroller escape, escalator sprint, and rock chiseling. Roughly four more appear in the in-game playlist and Steam screenshots without official public names yet.

Which minigame is best for new players?

Pea eating and shape matching teach core inputs without complex 3D pathing. Save minefield and sniper rounds until your group understands movement and interact timing.

Can you pick individual minigames online?

Custom lobbies typically allow hosts to select specific modes from the full list instead of running the entire fifteen-game marathon.

Is there official gameplay footage of every minigame?

The Machine Party Gameplay Reveal trailer on this page shows the majority of launch modes. Some minor timing details may change in day-one patches.