All 15 Machine Party Minigames
Every lethal party mode confirmed for launch, with tips on rules, hazards, and how players are eliminated.
Machine Party is a fifteen-minigame collection built for two to four players on Steam. Mike Klubnika and GDeavid strip away the filler common in party compilations — no lengthy board-game animations between rounds — and replace it with industrial hazards that kill losers on the spot. This page is the master reference for every mode shown in pre-release trailers, Steam screenshots, and the official gameplay reveal.
Use it alongside the minigames hub, category breakdowns like reflex challenges, and the tier list when deciding what to queue in your lobby.
Quick reference table — confirmed modes
Eleven minigames are confirmed by name in Triple-i Initiative footage, launch trailers, and press coverage. The table below follows the order most often seen in marketing. In-game menu sorting may differ after patches.
| # | Minigame | Core objective | Primary skill |
|---|---|---|---|
| 1 | Buzz Saw Room | Survive spinning blades in a cramped floor | Dodging, spacing, pushing |
| 2 | Shape Match / Gatling Gun | Recreate the shown block shape before turret fire | Memory, speed under fire |
| 3 | Sniper Dodge | Avoid shots while reaching safety; one player may hold the rifle | Timing, pathing, role reads |
| 4 | Firearm Assembly Race | Build a weapon before time expires | Dexterity, sequence memory |
| 5 | Competitive Pea Eating | Consume peas faster than rivals | Button rhythm, focus |
| 6 | Minefield Run | Cross explosives without detonating | Route planning, nerve |
| 7 | Train Dodging | Pick the safe door before a train hits | Observation, bluffing |
| 8 | Cigarette Smoking Speed Race | Finish smoking before opponents | Pacing, interference reads |
| 9 | Steamroller Escape | Outrun a rolling compactor | Sprint timing, corners |
| 10 | Escalator Sprint | Climb a downward escalator | Stamina routing, positioning |
| 11 | Rock Chiseling | Carve a pattern into stone under timer | Precision, pattern recall |
| 12 | Scratch Card Reveal | Uncover cover art while scraping as little foil as possible | Patience, fine motor control |
Additional launch modes (~4 more)
Steam store screenshots and the in-game full playlist confirm roughly four additional minigames at launch beyond the eleven named above. Oro Interactive has not published official titles for all of them in trailers or press materials yet. When your lobby rotates into an unnamed mode, read the on-screen objective, watch one elimination to learn the fail state, then queue it again in custom lobbies once your group understands the rules. We will update this page when those modes receive confirmed names.
Do not assume community nicknames from pre-release speculation match final menu labels — verify in your own client after each patch.
Reflex and survival modes
Buzz Saw Room fills the arena with overlapping blade paths. Players circle the floor reading spin patterns; trailers show bodies shoved into saws, so treat personal space as a weapon. Sniper Dodge flips the camera to long-range elimination — runners weave between cover markers while a rifle tracks the slowest mover. Trailers also show rounds where one player anchors with the sniper and others rush tagged shelters; treat that as the same mode family, not a separate game. Minefield Run is pure route choice: one misstep triggers a chain reaction. Train Dodging presents multiple doors; only some open before a locomotive barrels through. Steamroller Escape and Escalator Sprint are classic chase timers — sprint mechanics and lane control decide who reaches the safe zone.
Detailed movement tips live on reflex challenges.
Precision and factory work
Shape Match / Gatling Gun displays a voxel sculpture; fail to replicate it and a gatling turret fires. Firearm Assembly Race turns the floor into an arms bench — grab parts in order faster than friends. Rock Chiseling rewards steady hands: chisel the template before the buzzer without overshooting the outline.
See assembly and precision for input tricks on PC and controller.
Social chaos and mind games
Scratch Card Reveal (called out in pre-release coverage) asks players to identify artwork while removing minimal foil — rushing scrapes can destroy the tell and cost the round. Treat it as a precision-social hybrid: calm hands beat panic mashing.
Sniper Dodge assigns asymmetric roles when one player holds the rifle — hesitation draws fire, and splitting paths forces the shooter to pick targets. Pea Eating looks absurd but plays tense: mash the eat input without choke animations slowing you. Cigarette Smoking Speed Race adds a no-smoking-room twist; finish your smoke fastest or a hidden gun resolves the tie. Train Dodging turns into poker when four players crowd doorways — feint toward one frame, slide to another when locomotive audio spikes.
Psychological reads are covered on social deception.
Playlist strategy for groups
When hosting four-player lobbies, rotate one game from each skill family to keep everyone engaged. Two-player sessions skew harder on reflex modes because half the lobby disappears each round — consult the multiplayer guide for recommended duet-friendly picks.
If your crew sweats achievements, cross-reference this list with achievements — Steam shows fifteen launch badges, which likely map one-to-one with minigames. Finish a full playlist run early in your library time so you learn elimination animations before ranked-style sessions with friends.
Lore and setting
All fifteen games take place inside the Klubnika industrial universe, the same tone as Buckshot Roulette and s.p.l.i.t. Test subjects wear customizable outfits, but the facility treats everyone equally once blades spin up. Environmental storytelling is minimal by design; Klubnika has said the team cut dialogue to preserve pace. You learn lore through death, not cutscenes.
Patch awareness
Machine Party released 30 July 2026 on Steam for Windows and Linux with Vulkan. Oro Interactive may rename modes, rebalance timers, or add variants post-launch. When updates land, check guides and the getting started guide for re-tested notes before trusting old timings.
Controls reminder
Every minigame above uses the same baseline bindings. Confirm keyboard and controller layouts before blaming a loss on input lag — several precision modes punish a single misbound interact key.
Frequently Asked Questions
Quick answers to the most common questions.
What are all fifteen minigames in Machine Party?
Eleven are confirmed in trailers and press: buzz saw room, shape match gatling, sniper dodge, firearm assembly race, competitive pea eating, minefield run, train dodging, cigarette smoking speed race, steamroller escape, escalator sprint, and rock chiseling. Roughly four more appear in the in-game playlist and Steam screenshots without official public names yet.
Which minigame is best for new players?
Pea eating and shape matching teach core inputs without complex 3D pathing. Save minefield and sniper rounds until your group understands movement and interact timing.
Can you pick individual minigames online?
Custom lobbies typically allow hosts to select specific modes from the full list instead of running the entire fifteen-game marathon.
Is there official gameplay footage of every minigame?
The Machine Party Gameplay Reveal trailer on this page shows the majority of launch modes. Some minor timing details may change in day-one patches.